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	<title>Kommentare zu: Produktionstagebuch #13 &#8211; History of Zeno</title>
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	<link>http://jawanet.wordpress.com/2008/04/05/produktionstagebuch-13-history-of-zeno/</link>
	<description>Star Wars: The Force Unleashed - Mehr Star Wars - Mehr Fun</description>
	<lastBuildDate>Mon, 04 Aug 2008 21:04:12 +0000</lastBuildDate>
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		<title>Von: Olivier</title>
		<link>http://jawanet.wordpress.com/2008/04/05/produktionstagebuch-13-history-of-zeno/#comment-904</link>
		<dc:creator>Olivier</dc:creator>
		<pubDate>Mon, 19 May 2008 16:14:32 +0000</pubDate>
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		<description>Guter Artikel (Übersetzung). Etwas mehr über Zeno auf der genannten Seite. Ach, und: ein Link auf das englische Original wäre nett. gewesen</description>
		<content:encoded><![CDATA[<p>Guter Artikel (Übersetzung). Etwas mehr über Zeno auf der genannten Seite. Ach, und: ein Link auf das englische Original wäre nett. gewesen</p>
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		<title>Von: What is ILM&#8217;s Zeno? &#124; Zen of Film</title>
		<link>http://jawanet.wordpress.com/2008/04/05/produktionstagebuch-13-history-of-zeno/#comment-903</link>
		<dc:creator>What is ILM&#8217;s Zeno? &#124; Zen of Film</dc:creator>
		<pubDate>Mon, 19 May 2008 16:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://jawanet.wordpress.com/?p=504#comment-903</guid>
		<description>[...] Over at cgsociety, the ILM wiki page gives some insight. Zeno is now the main building block of their in-house pipeline, kind of a backbone serving the artists and various stages throughout the production cycle. More can be found out on vfxworld, where Lucasfilm&#8217;s CTO Cliff Plumer gives away some information about the nature of Zeno: Zeno is like a collaborative scene file, a concept CG artists might know from blender and the Verse extension. All artists work on a common stage where changes applied by one artist migrate across the whole project. Zeno is also a set of tools, modules that aid in the creation of certain effects. Some additional information can be found here and here. The modular architecture allows ILM to hook-in even the game development department. Lucasarts works with the help of a module called Zed. Lucasarts&#8217; Brett Rector talks a bit about it in the &#8220;Star Wars: The Force Unleashed&#8221; game production diaries, here and more in diary #13 (go here and in the flash applet navigate to &#8220;Game Info&#8221; &gt; &#8220;Production Diaries&#8221; &gt; &#8220;Brett&#8217;s Production Diary #13&#8243; - or read a german translation). [...]</description>
		<content:encoded><![CDATA[<p>[...] Over at cgsociety, the ILM wiki page gives some insight. Zeno is now the main building block of their in-house pipeline, kind of a backbone serving the artists and various stages throughout the production cycle. More can be found out on vfxworld, where Lucasfilm&#8217;s CTO Cliff Plumer gives away some information about the nature of Zeno: Zeno is like a collaborative scene file, a concept CG artists might know from blender and the Verse extension. All artists work on a common stage where changes applied by one artist migrate across the whole project. Zeno is also a set of tools, modules that aid in the creation of certain effects. Some additional information can be found here and here. The modular architecture allows ILM to hook-in even the game development department. Lucasarts works with the help of a module called Zed. Lucasarts&#8217; Brett Rector talks a bit about it in the &#8220;Star Wars: The Force Unleashed&#8221; game production diaries, here and more in diary #13 (go here and in the flash applet navigate to &#8220;Game Info&#8221; &gt; &#8220;Production Diaries&#8221; &gt; &#8220;Brett&#8217;s Production Diary #13&#8243; &#8211; or read a german translation). [...]</p>
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